As the black jar reached the brim, Ayaan realized something terrifying: his life wasn't a series of big events, but a million tiny choices. He begged for one last memory.
He saw himself as a teenager, helping an old man cross a flooded street, ruining his own expensive shoes in the process. A flurry of white pebbles poured into the jar. It was a tie.
CG leaned back. "The game is a draw. But here’s the thing about the afterlife, Ayaan—we don't decide your fate. You do. If I send you back, will the jars look the same in forty years?"
"The game is simple," CG explained. "We revisit your memories. For every moment you chose kindness over ego, you get a white pebble. For every moment you chose greed or anger, a black one. If the black jar fills first, we let the doctors take a break. If the white jar wins, you go back with a second chance."
The "game" began. Ayaan watched himself on screen. He saw the time he let a struggling family keep their deposit (White). He saw the dozens of times he lied to clients about water damage (Black). He saw the look on his daughter’s face when he missed her recital (Black).