• YUGIOH

: The manga initially featured a variety of games. The card game was only meant to be a minor part of the plot, but fan popularity forced it to become the central focus.

: Enthusiasts have long worked on independent AR and VR projects, driven by the desire to summon monsters just like Seto Kaiba. Yu-Gi-Oh's Fascinating Relationship with Virtual Reality

In the anime, duels are brought to life through —a system of interactive holographic projections that make monsters appear physical. This concept has sparked real-world efforts to bridge the gap between fiction and reality:

: Konami recently showcased the Yu-Gi-Oh! Duel Links Solid Vision Experiment , a VR demo that allows players to experience duels with 3D monsters in immersive environments.