Implementation of Unity’s Mecanim system for basic idling and movement loops.
Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture
This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product. Unity – iDoll [v0.1]
Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap
Summarizes the current state of iDoll v0.1 as a successful functional prototype that validates the core visual and interactive concepts before broader feature implementation. Implementation of Unity’s Mecanim system for basic idling
Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion
Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store . Initial bug fixes and performance optimization for target
Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1)