A checklist where users can track their progress through the 50 games.
Not all difficult games are "unfair" for the same reason. Grouping them helps users find the specific kind of pain they enjoy: unfair Hub (50 Games)
To build a compelling content plan, you can structure your hub around the following key pillars: 1. Categorization by "Unfairness" Type A checklist where users can track their progress
Games where one-pixel mistakes are fatal (e.g., I Wanna Be The Guy or Jump King ). unfair Hub (50 Games)
Use a "Hub and Spoke" content model, where a main landing page (the Hero content) links to individual game guides (the Help content) for better YouTube/Algorithm-friendly navigation.
Aim for a stable frame rate, as lag in high-difficulty games can make them unplayable.