This feature would allow you to adjust one morph slider (like "Height" or "Muscle") while the software automatically and realistically adjusts surrounding body parts (like shoulder width or leg thickness) to maintain a natural human silhouette. Suggested Key Capabilities

: A built-in "Bodymovin"-style exporter that packages the morphs into a clean .json or game-specific format, allowing complex animations to run smoothly without bloating the final file size.

A feature for —which sounds like a character creation or animation utility for game mods (e.g., The Sims , Skyrim , or Fallout )—could be a "Proportional Mass Distributor" .

: When you increase the weight of a specific body part, the tool uses a "smart bones" logic to adjust neighboring mesh vertices, preventing the "collapsed" or "jagged" look often seen in simple morphs.

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