Players make dialogue choices and "Quick Time Event" (QTE) action decisions that influence character relationships and minor story beats [2].
Set after the events of Borderlands 2 , the "Complete Season" follows two unlikely protagonists:
It perfectly mirrors the cel-shaded, comic-book aesthetic of the main Borderlands games [1]. tales-from-the-borderlands-complete-season
Released in 2014, is a narrative-driven episodic adventure developed by Telltale Games in collaboration with Gearbox Software. Unlike the main looter-shooter entries, this title focuses on choice, character development, and cinematic storytelling within the chaotic world of Pandora [1, 2]. The Story and Setting
A corporate climber at Hyperion with cybernetic enhancements. Players make dialogue choices and "Quick Time Event"
A clever con artist born and raised on the streets of Pandora.
The game is widely considered one of Telltale's best works. Critics praised it for its sharp writing, comedic timing, and for making players care about the Borderlands universe beyond just "looting and shooting" [1, 3]. It remains a cult favorite for its ability to balance absurd action with a surprisingly heartfelt story about friendship and ambition. Unlike the main looter-shooter entries, this title focuses
The narrative is told through a "he-said, she-said" framing device where both characters recount their version of a deal gone wrong involving a fake Vault Key [2]. Their journey evolves into a quest for a mysterious "Gortys" project, blending the series' signature dark humor with genuine emotional stakes [1]. Key Features