: Added a new branch of research for studying minor artifacts to create unique ship components and buildings (specifically for those with the Ancient Relics DLC).
: A paranoid-driven origin where an "incident" on a sister planet has divided your population between those eager to explore and isolationists who fear what lurks in the abyss. Key Gameplay Mechanics Stellaris: First Contact Story Pack (v3.7.2) [GOG]
: By observing pre-FTL species without interference, you can unlock 12 unique "Insights" that provide special economic or military bonuses. : Added a new branch of research for
: Your people were abducted by alien slavers but successfully rebelled after their ship crashed. You must now build a diverse society from various species while evading your former captors, Minamar Specialized Industries (MSI) . : Your people were abducted by alien slavers
: Resolved issues such as Admiral deaths when upgrading certain flagships and corrected UI overlaps in the first contact windows. Where to Buy
: New civics like Eager Explorers or Stargazers allow you to start with primitive jump drives instead of standard hyperdrives, emphasizing rapid but limited early exploration. 3.7.2 "Canis Minor" Update Highlights The 3.7.2 patch focused on refining these new features:
: Standardized technological progression for primitive worlds and added a "close call" mechanic to prevent atomic-age civilizations from frequently nuking themselves.