Passive hostility. Guards may attack on sight in "Holy" zones. To help me refine this draft for you, could you tell me:
: The character may gain resistance to "Fear" or "Intimidation" because they have nothing left to lose.
: Criminals and other outcasts may be more willing to trust you. Social Pariah Trait
: Traits like "Socially Awkward" or "Mean" can lead to a pariah-like state where social bars decay rapidly.
: The "Excommunicated" or "Kinslayer" traits effectively turn a ruler into a social pariah, tanking their diplomacy and inviting assassination. Passive hostility
: Merchants charge significantly higher prices or refuse to trade entirely.
: Town guards may follow the player closely or check their inventory more frequently. : Criminals and other outcasts may be more
If you are designing this for a project, consider these three tiers of the trait: The Eccentric People whisper. -5% Charisma, but +5% Insight. II The Untouchable Shops close when you enter. -20% Barter. III The Pariah