Entertainment has moved away from traditional television toward "snackable" or algorithmically-driven content that provides relief and distraction.

: Media is the #1 choice for teens looking for comfort. They prioritise movies (25.9%), followed by video games (23.3%) and TV shows (21.3%) when stressed.

: Teens spend an average of seven hours daily on devices, with approximately five of those hours dedicated specifically to social media.

Teen entertainment and media consumption are currently defined by high levels of fragmentation, constant connectivity, and a shift toward user-generated "long-form" content on platforms like YouTube and TikTok. As of early 2026, media is no longer just a pastime but a primary environment where adolescents explore identity and manage stress. 📱 The Digital Core: Apps and Usage