Seeds Of Chaos [v0.3.10] May 2026
Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.
Spend resources (Chaos Essences) to "graft" a trait from one character onto another.
As your corruption stat rises, the world begins to change. Citizens might avoid eye contact, or unique NPCs (Shadow Apparitions) might appear in the background of scenes to offer "dark advice" (hints for secret endings). Seeds of Chaos [v0.3.10]
Which part of the game are you focusing on right now—the , the narrative choices , or the base management ?
Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch. Since the game involves many characters and "seeds,"
If you are looking to code these into the game's engine (likely Ren'Py or a similar framework), I recommend starting with a . This ensures that any new feature you build can "talk" to existing systems like the Lust or Corruption trackers without breaking old save files.
Are you looking for specific code snippets to implement these features, or Seeds of Chaos - Steam Community Citizens might avoid eye contact, or unique NPCs
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically.