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New Counter.mp4 -

Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset

Are you aiming at head-level where enemies are likely to appear? New Counter.mp4

Are you counter-strafing (stopping before shooting) to ensure accuracy? Is the strategy too complex for an average

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Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset

Are you aiming at head-level where enemies are likely to appear?

Are you counter-strafing (stopping before shooting) to ensure accuracy?