Rather than a simple list, items occupy specific dimensions (e.g., a sword is , a potion is ). This adds a "Tetris-like" management layer to gameplay.
A real-time calculation of total weight compared to Manty’s strength stat, triggering movement penalties if exceeded. 3. Implementation Steps Developing this feature requires a structured approach: Define the Item Schema: Create a base class for all items. manty_inventory.rar
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). Rather than a simple list, items occupy specific
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard When a player moves an item, the controller
To ensure the inventory is robust, the system should follow a pattern: