: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution
: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die).
: Used to deal damage and "stagger" damage to opponents. Library Of Ruina
: Increases as librarians win or lose clashes, or roll maximum/minimum dice values.
: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight. : Each time your group's emotion level rises,
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types
When two characters target each other, they enter a where their card's dice values are compared. Key Pages & Passive Attribution : Used to
: At the start of a turn, every character rolls dice to determine their speed.