If you are drafting the actual file content, start with a professional header:
Duplication often occurs when a player puts an item in a trunk, keeps the inventory open, and then quits or restarts the server, causing the item to remain in both the trunk and the player's inventory. Scripting in Lua - Cfx.re Docs
--[[ Script: kofferbak_dupe.lua Version: 1.0.0 Description: Security patch for FiveM vehicle trunk (kofferbak) item duplication exploits. Compatibility: [Your Framework, e.g., QB-Core or ESX] Credits: [Your Name/Community] Notes: This script monitors trunk inventory events to ensure items are correctly removed from the source container before being added to the player's inventory. ]]-- -- Example logic: Closing inventory on interaction to prevent desync RegisterNetEvent('trunk:preventDupe') AddEventHandler('trunk:preventDupe', function() -- Implementation to force close inventory or verify item state end) Use code with caution. Copied to clipboard Contextual Tips kofferbak_dupe.lua
Use this text if you are adding the script to your server resources to prevent players from duplicating items.
is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities. If you are drafting the actual file content,
kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features:
Depending on your intent—whether you are trying to the exploit on your server or document it—here are two versions of a "proper text" for the script's header or documentation: Option 1: For Server Administrators (Patching/Monitoring) ]]-- -- Example logic: Closing inventory on interaction
Cross-checks server-side item quantities before finalizing any trunk-to-player transfers. Option 2: Technical Script Header (Lua Code Comment)