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: The more your heart rate rises, the more the environment "breathes" and distorts. If you get too stressed, the puzzles could become more cryptic or the ambient music more discordant to reflect your character's deteriorating sanity.

A standout feature you could pitch for this game is . Since the game focuses on psychedelic horror and environment-warping, this feature would use a player's real-time heart rate or webcam-based eye-tracking to dynamically alter the game world. Proposed Feature: Biometric Narrative Shifting

: Building on the corporate nightmare theme found in similar titles like Inhuman Resources , your "Employee Profile" could reflect your physiological performance, unlocking secret story branches based on how calm you remain under pressure. Inhuman Resources - App Store - Apple

This feature would heighten the "psychedelic horror" experience by making the environment react to your physical fear: