The team is living in the office. Leo is sketching until 4 AM, Maya is fixing bugs that pop up like whack-a-mole, and Sam is trying to manage the deteriorating morale.
Victor threatens to pull funding and seize the IP. He offers a way out: dump all the creative work and just turn it into a simple asset flip. Act 3: The Build (The Final Push)
A tense meeting ("war room") ensues. Maya defends the vision, but Victor intimidates the team, forcing the team into a 30-day "hard crunch" to pivot. Act 2: The Pit (Burnout & Betrayal)
Maya and Leo argue over design. Leo feels his art is being ruined by the pivot; Maya just wants to finish.
The publisher brings in "consultant" Victor , who only cares about marketability. He wants to change Neon Echoes into a "battle-royale/idle hybrid."