: The NPC uses Humanoid:MoveTo() or the PathfindingService to navigate toward that target's current position.
Depending on your game's needs, you can implement this in two ways: Follow the closest Player Script
: It calculates the distance (magnitude) between itself and each player's HumanoidRootPart . : The NPC uses Humanoid:MoveTo() or the PathfindingService
: It identifies the player with the shortest distance and sets them as the "target". Follow the closest Player Script