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High-ranking cult members can "Bond" with the Spire. This grants them a unique Flesh-Mend ability, allowing them to regrow lost fingers or toes at the cost of massive temporary exhaustion. Visuals and Effects
This feature adds a new endgame ritual for ideoligions centered around body modification and organic growth. Fleshcult Precept (High or Extreme) Fleshcult.rar
The Spire acts as a biological "server." It emits a psychic field that reduces the psychic sensitivity of outsiders while boosting the "Body Modder" mood buff for cult members. High-ranking cult members can "Bond" with the Spire
A "Neural Flesh-Hearth" (new building crafted from bioferrite and meat). Fleshcult Precept (High or Extreme) The Spire acts
Your colonists gather to feed the Hearth. As they chant, the building consumes nearby organic matter (corpses or meat) to grow a Living Spire . Core Gameplay Mechanics