: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file
If you are the developer or a lead tester, we can expand this "deep piece" by focusing on specific areas: 📊 Option A: Technical Documentation File: PrimroseDungeon2_TestBuild2.2.1.zip ...
Are you the creator of this file or a tester ? What engine is this built in (Unity, Godot, Unreal)? : Using "Prop Placement" (skeletons, notes, ruined altars)
: Addressing "Garbage Collection" spikes that often plague long dungeon runs. : Using "Prop Placement" (skeletons
: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.