Everywhen <2026 Release>

: Instead of rigid skill lists, your character’s history (like "Bounty Hunter" or "Starship Pilot") defines what they can do.

: It’s built for pulpy, high-energy games where the story moves faster than the math. Everywhen

: One System, Any World: Why You Should Try Everywhen RPG : Instead of rigid skill lists, your character’s

This post focuses on the Australian Aboriginal concept of "The Everywhen," which describes a cyclical understanding of time where the past, present, and future coexist. : Beyond Linear Time: Understanding the Everywhen : Beyond Linear Time: Understanding the Everywhen :

: How does your culture view time? Is it a race to the finish or a constant cycle? Option 2: The Everywhen RPG (Gaming/Hobbyist)

: Tired of learning a new 300-page rulebook every time you want to switch from Sci-Fi to Westerns? Everywhen is a "hackable" system designed to handle any genre using a simple 2d6 mechanic. Highlights :

: In this view, we don't just inherit the land from our ancestors; we live alongside them in the eternal present.