Handling items, weapons, and weight limits.
Always ensure you download ESX files from official sources like the ESX Framework GitHub to avoid "backdoored" scripts or malware often hidden in unofficial .rar distributions found on forums.
Managing skins, clothes, and identity data via MySQL databases. The Significance of the .rar Format
Developers use compressed archives to share custom "base" builds with colleagues or the community. Installation and Setup
Esx_legacy.rar Access
Handling items, weapons, and weight limits.
Always ensure you download ESX files from official sources like the ESX Framework GitHub to avoid "backdoored" scripts or malware often hidden in unofficial .rar distributions found on forums. Esx_Legacy.rar
Managing skins, clothes, and identity data via MySQL databases. The Significance of the .rar Format Handling items, weapons, and weight limits
Developers use compressed archives to share custom "base" builds with colleagues or the community. Installation and Setup Esx_Legacy.rar
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.