Kenji realizes that if Sayaka rejects the delinquent poorly, it triggers a "Bad End" flag for the school’s morale. He notices a shimmering near the water fountain.
Describe the UI elements (Floating text, glowing outlines) as part of the environment.
Say nothing and just stare intensely. (Lowers Affection, leads to 'Creepy' status) Eroge-de-Subete-wa-Kaiketsu-Dekiru-Episode-2-RA...
Fast-paced dialogue followed by internal monologues where Kenji analyzes the "Meta-game."
Just as the delinquent begins his shout, Kenji accidentally-on-purpose trips, spilling a tray of drinks. This triggers a Mini-Game where Kenji must "Quick-Time Event" his way into a conversation with Sayaka before the delinquent can reset his momentum. The Choice Box: Three options appear in front of Kenji: A) "I’m sorry! I’m so clumsy!" (Safe, +0 Affection) Kenji realizes that if Sayaka rejects the delinquent
Leans into the absurdity of gaming tropes (e.g., characters standing still while Kenji thinks).
"Sayaka, we're late for our... secret meeting." (Risky, +10 Affection, triggers 'Rival' flag) Say nothing and just stare intensely
Safely on the rooftop, Sayaka drops her "Idol" persona. She looks at Kenji with a look of genuine curiosity. Above her head, a icon appears.