Compare PAL/NTSC behavior in specific, notoriously tricky games (e.g., games using high-frequency bank switching).
a game that is crashing or running slowly? Explain how to configure specific shader settings? Let me know what you'd like to dive deeper into! punesemu/puNES: Qt-based Nintendo Entertaiment ... - GitHub EmuCR-punes64.wip.d3d9 (4).zip
Verify that settings are saved on exit (ensure "Save settings on exit" is checked in the settings menu). Compare PAL/NTSC behavior in specific
Here is a development piece focused on setting up, testing, and optimizing this specific WIP build: Development Report: puNES (WIP D3D9) Optimization Target: puNES (Qt-based NES/NSF emulator). Version: WIP (Work in Progress), Windows 64-bit. Backend: D3D9 (Direct3D 9). Environment: Windows 7/10/11 x64. notoriously tricky games (e.g.