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Dwemer Alternate Start- A Realm Of Lorkhan Patch Official

Adjusts certain RoL boons to better align with Dwemer lore, ensuring racial bonuses (like Tonal Manipulation or Dwarven Smithing) stack correctly with RoL’s class-like buffs.

Overview This patch provides seamless compatibility between The Dwemer - Alternate Start (or similar Dwemer race mods) and Realm of Lorkhan (RoL) . It ensures that players choosing to start as a Dwemer can properly utilize RoL’s unique starting room, boons, and teleportation shards without breaking racial passives or immersion. Key Features Dwemer alternate start- a realm of lorkhan patch

Adds a unique "Aetherial Shard" to the world that specifically teleports the player back to Dwemer-centric locations (such as Blackreach or Markarth) if the mod's specific start locations are overridden. Installation & Load Order The Dwemer - Custom Race/Start Realm of Lorkhan - Freeform Alternate Start Dwemer Alternate Start - RoL Patch (This file) Adjusts certain RoL boons to better align with

Fixes the "missing race" bug where Dwemer characters were sometimes defaulted to a standard Nord template upon entering the Realm of Lorkhan. Key Features Adds a unique "Aetherial Shard" to

Note: Ensure this patch is loaded after both master files to ensure the racial records and start-scripts are correctly overwritten. The Dwemer - Custom Race (or equivalent) Realm of Lorkhan

Adds basic Dwarven starting gear (Scrap, Tonal Tools, or basic Armor) to the equipment chests within the Realm, allowing for a thematic debut.

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