If you are looking for specific configuration or implementation guidance for the VR version:
: The DOOM 3 BFG Technical Note by J.M.P. van Waveren explains the transition from the 2004 original to the 60fps-capable BFG engine. Download File UP1003-CUSA23402_00-DOOM3VR000000...
: The paper ViZDoom: A Doom-based AI Research Platform discusses using the Doom engine for visual reinforcement learning, which is relevant for understanding how the engine handles 3D perspective and depth buffers. VR-Specific Implementation Details If you are looking for specific configuration or
: The DOOM 3: VR Edition Release FAQ outlines VR-exclusive features like the wrist-mounted HUD, 180-degree quick-turn, and Aim Controller support. and Aim Controller support.