The interactive adventure is a narrative-driven "walking simulator" that explores themes of isolation and memory in a post-apocalyptic setting. Developed by HOOK during the height of the global pandemic, the game serves as a creative reflection of the uncertainty and fear experienced during that time. Plot and Gameplay
The gameplay is strictly linear and focused on exploration and light puzzle-solving. Key features include:
Players take on the role of Mia Lorenson, a young biologist who awakens in an abandoned hospital with no memory of how she arrived. As Mia explores the desolate city of Edengate, she must piece together fragments of her past through flashbacks and environmental storytelling.
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The interactive adventure is a narrative-driven "walking simulator" that explores themes of isolation and memory in a post-apocalyptic setting. Developed by HOOK during the height of the global pandemic, the game serves as a creative reflection of the uncertainty and fear experienced during that time. Plot and Gameplay
The gameplay is strictly linear and focused on exploration and light puzzle-solving. Key features include:
Players take on the role of Mia Lorenson, a young biologist who awakens in an abandoned hospital with no memory of how she arrived. As Mia explores the desolate city of Edengate, she must piece together fragments of her past through flashbacks and environmental storytelling.