In Episode 4 of the anime Charlotte , titled (Japanese: Setsuna no Honki ), the Hoshinoumi Academy student council identifies a high school baseball pitcher using telekinesis to cheat. Plot Summary
: When Arifumi refuses to stop using his power, Nao Tomori challenges his team to a baseball game. If Hoshinoumi wins, he must agree to never use his ability again. The Baseball Match Charlotte Episodio 4
: At the end of the episode, Nao has Yu possess Arifumi for an "experiment." Instead of the usual immediate possession, the scene skips forward five seconds, leaving both boys disoriented and hinting at a deeper secret regarding Yu's power. In Episode 4 of the anime Charlotte ,
: Arifumi isn't acting out of pure selfishness; he wants his catcher friend to be scouted by professional teams. The Baseball Match : At the end of
Hoshinoumi Academy uses their own ability users to level the playing field, though they must keep their powers hidden since the game is on home turf.
: Arifumi Fukuyama, a talented pitcher, uses telekinesis to manipulate his pitches into impossible "knuckleballs".
: After eight innings, the score is tied. Jōjirō Takajō provides comic relief by using his high-speed movement ability to reach first base, though he sustaines his usual injuries in the process.
In Episode 4 of the anime Charlotte , titled (Japanese: Setsuna no Honki ), the Hoshinoumi Academy student council identifies a high school baseball pitcher using telekinesis to cheat. Plot Summary
: When Arifumi refuses to stop using his power, Nao Tomori challenges his team to a baseball game. If Hoshinoumi wins, he must agree to never use his ability again. The Baseball Match
: At the end of the episode, Nao has Yu possess Arifumi for an "experiment." Instead of the usual immediate possession, the scene skips forward five seconds, leaving both boys disoriented and hinting at a deeper secret regarding Yu's power.
: Arifumi isn't acting out of pure selfishness; he wants his catcher friend to be scouted by professional teams.
Hoshinoumi Academy uses their own ability users to level the playing field, though they must keep their powers hidden since the game is on home turf.
: Arifumi Fukuyama, a talented pitcher, uses telekinesis to manipulate his pitches into impossible "knuckleballs".
: After eight innings, the score is tied. Jōjirō Takajō provides comic relief by using his high-speed movement ability to reach first base, though he sustaines his usual injuries in the process.