The most "interesting paper" regarding the game's development is ThingTrunk's deep dive into their aesthetic. They discuss:
: A "paper" on how the game allows players to set the exact length of their play session, with the engine procedurally generating a dungeon to fit that specific timeframe. Book of Demons 1.03.20073
While there isn't a specific academic "paper" published under the title "Book of Demons 1.03.20073," this version number refers to a significant update for the hack-and-slash game , developed by ThingTrunk . Book of Demons 1.03.20073
: Analysis of how they hybridized the ARPG genre with card-based mechanics to reduce "click-heavy" fatigue. Book of Demons 1.03.20073
: Significant "under-the-hood" changes to the proprietary engine to improve stability on older hardware.