Autonauts.v140.2.rar Page

: You can now edit the coordinates of "Move To X,Y" instructions directly. Mk0 and Mk1 bots gained the ability to retarget structures.

: Use "until hands empty" loops for tasks like digging or chopping. A "durable" script often places the "get tool" command after the action loop, preventing the bot from getting stuck if it's restarted while already holding a tool.

: While there are many food sources (berries, mushrooms, apples, etc.), you only need to master one to satisfy colonists' needs through all five levels. Focusing on one industry saves memory and bot power. Autonauts.v140.2.rar

: Fixed an "infinite recursion" error with custom mods and resolved a tutorial bug where the bot tracker step wouldn't complete if the list was already open. Essential Automation Strategies

: Assign bots to bring specific materials (logs, planks, poles) to any blueprint within a sign's area. This creates a "mobile construction crew" that automatically builds anything you place near that sign. Efficient Resource Management : You can now edit the coordinates of

: A paused bot’s light bulb now shines blue, making it easier to identify inactive workers at a glance.

: The Bot Database is now unlocked significantly earlier—after completing Stage 1 in "Settlement" mode or building 20 bots in "Enlightenment" mode. A "durable" script often places the "get tool"

To progress from manual labor to a fully automated colony, focus on these core concepts: