: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off.
A write-up for typically serves as a README or project documentation that explains what the compressed archive contains, how to use the assets, and any licensing requirements. Animated assets.7z
: State clearly what the assets are (e.g., "Low Poly RPG Asset Pack" or "2D Character Animation Frames"). : Before exporting, ensure your asset list is
: If these are for games, ensure they have good "feel" and readability for the player. : If these are for games, ensure they
: When archiving, use "save with assets" features in software like Cinema 4D or After Effects to ensure all linked files are included in the .7z file.
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :